基础知识帮助文件(Basic knowledge help file).doc
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基础知识帮助文件(Basic knowledge help file)
01 Keyshot rendering process
(1) after opening the interface, all black handles: Edit Preferences cancel GPU render, or use View effects special effects
(2) soft plastic material, change the color, you can directly use color absorption tools, you can cross the software to pick up color.
(3) Keyshot is most difficult when rendering white or black textures. White will turn gray. At this point, you can add some reflectors, such as adding ground.
(4) material can be searched in English, such as search for yellow material, and enter Yellow in the material panel
(5) you can rotate the environment so that the rendering layer is richer, or you can change the environment. The environment is actually a map.
02 software installation and lighting techniques
(1) when importing files, you need to be layered in color in the modeling software, and the same color can only be used as a component in Keyshot.
(2) lighting is the core of the rendering, texture is the key to detail, and material is the cornerstone of the rendering, and the importance of the three is decreasing in turn.
(3) the words that are exported in the modeling file sometimes need to be gridded and smoothed, and also check whether their normals are outward.
(4) to see others rendering, try to analyze his light.
(5) if you render a transparent object, you can consider adding a back light behind it.
(6) the classic two lighting Portrait Lighting: left a lamp to illuminate the whole environment, and the camera angle less than 45 degrees, and behind the auxiliary light angle less than 180 degrees.
(7) no matter how well the material is adjusted, the effect will not be good if the lighting layout is not good. If you do not map, the effect will not be details. The texture of Keyshot is adequate, and the textures and lights are not enough.
03 Library folder
(1) desktop Library folder, backplate background map (omitted later PS time), the environment you can download the HDR file fr
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