基于Unity3D的多视角悬浮岛生存冒险类游戏的设计与开发.docx
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内容摘要
随着近年来互联网技术的发展与进步,游戏产业也迎来了朝阳时期。经过深入了解和研究生存冒险类游戏在市面上的情况,结合目前游戏市场的热点和玩家兴趣,本课题从多维度、多功能、多创新的方面出发,在开发过程中考虑后期开发需求,结合使用框架以及模块化思维的功能逻辑,解决开发后期可能会带来的开发隐患。
本项目通过UI部分结合其他部分进行开发。UI部分结构清晰、层级明显,结合使用MiniMVC和PanelMgr面板管理系统,可以很好地解决游戏UI大框架上的结构问题;通过射线的检测功能,设计了一系列的检测机制,利用射线返回的信息反馈并结合FSM有限状态机控制AI的行为,模拟出Unity中的导航系统,有效提高AI导航设计的灵活度;并引入了ObjectPool功能,利用ObjectPool统一管理游戏对象的内存分配,合理回收再利用游戏对象资源。
本项目基于游戏中出现的各种难题,通过研究和分析这些问题的特性,尽可能寻找出最佳的解决方案,实现游戏中各个模块的有机结合。
关键词: 生存冒险 沙盒游戏 算法设计 Unity3D 体素建模
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Abstract
With the development and progress of Internet technology in recent years, the game industry has also ushered in a rising sun. After in-depth understanding and research of the survival and adventure games on the market, combined with the current hot spots in the game market and player interests, this topic starts from the multi-dimensional, multi-functional and multi-innovation aspects, and considers later development needs in the development process. Use the framework and the functional logic of modular thinking to solve the hidden development risks that may be brought later in the development.
This project is developed through the UI part in combination with other parts. The structure of the UI part is clear and the level is obvious. The combination of MiniMVC and PanelMgr panel management system can solve the structural problems on the game UI framework; through the ray detection function, a series of detection mechanisms are designed to use the information returned by the ray Feedback and combined with the FSM finite state machine to control the behavior of AI, simulate the navigation system in Unity, effectively improve the flexibility of AI navigation design; and introduce ObjectPool function, use ObjectPool to uniformly manage the memory allocation of game objects, rationally recycle and reuse games Object resources.
This project is based on various problems that arise in the game. Through research and analysis of the characteristics of these problems, the best solution can be found as much
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