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3dmax数据(国外英文资料).doc

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3dmax数据(国外英文资料) Light wood: diffuse: texture reflection: 35 gray highlights: 0.8 Sublight wood: diffuse: specular reflection: 35 gray highlights: 0.8 luster (fuzzy) : 0.85 Mirror stainless steel: diffuse: black reflection: 255 ash Subsurface stainless steel: diffuse: black reflection: 200 gray-gloss (fuzzy) : 0.8 Brushed stainless steel: diffuse: black reflection: decay texture (black part texture) gloss (fuzzy) : 0.8 Pottery: diffuse: white reflection: 255 Fresnel Subsurface stone: diffuse: specular reflection: 100 gray highlights: 0.5 luster (fuzzy) : 0.85 bump map Polished brick: diffuse: flat map reflection: 255 highlights: 0.8 luster (fuzzy) : 0.98 Fresnel Ordinary floor tile: diffuse: flat map reflection: 255 gao guang: 0.8 luster (blurry) : 0.9 Fresnel 6, wood floor: diffuse: tile map reflection: 70 gloss (fuzzy) : 0.9 bump map Clear glass: diffuse: gray reflection: 255 refractive index, 255 refractive index 1.5 Frosted glass: diffuse: gray reflection: 255 highlights: 0.8 luster (fuzzy) : 0.9 Refraction 255 luster (fuzzy) : 0.9 light index 1.5 Ordinary fabric: diffuse: texture and bump map Flannelette: diffusion: attenuation mapping Leather: diffuse: texture reflection: 50 highlights: 0.6 luster (blurry) : 0.8 bump texture Water material: diffuse: white reflection: 255 refraction: 255 refractive index 1.33 smoke color light blue Bump map: shower wave 11, screen window: diffuse: color refraction: gray texture index 1 received GI: 2 a. Wood material adjustment method: Wood texture texture adjustment: A. Using the overcolor channel map to add the concave and convex channel map to make the grain have A concave relief, and the texture is more pronounced and the intensity of concave and convex channels is usually 30% The specular level of the material ball is usually between 28 and 40 per cent of the glosrange. The high light intensity of sublight paint can be low, high light area can be high. C. The grain of the grain can be adjusted in U, V, W, and W in the over-
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