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3Dmax各种常用材质的调法(国外英文资料).doc

发布:2017-06-07约字共18页下载文档
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3Dmax各种常用材质的调法(国外英文资料) One, the adjustment of various commonly used material Light wood: diffuse: specular reflection: 35 gray highlights: 0.8 Sublight wood: diffuse: specular reflection: 35 gray highlights: 0.8 luster (fuzzy) : 0.85 Mirror stainless steel: diffuse: black reflection: 255 ash Subsurface stainless steel: diffuse: black reflection: 200 gray-gloss (fuzzy) : 0.8 Brushed stainless steel: diffuse: black reflection: decay texture (black part texture) gloss (fuzzy) : 0.8 Pottery: diffuse: white reflection: 255 Fresnel Subsurface stone: diffuse: specular reflection: 100 gray highlights: 0.5 luster (fuzzy) : 0.85 bump map Polished brick: diffuse: flat map reflection: 255 highlights: 0.8 luster (blurry) : 0.98 Fresnel to texture coordinates Ordinary floor tile: diffuse: flat map reflection: 255 gao guang: 0.8 luster (blurry) : 0.9 Fresnel Wood flooring: diffuse: flat map reflection: 70 tiles with 6x60 luster (blurry) : 0.9 bump Clear glass: diffuse: gray reflection: 255 refractive index, 255 refractive index 1.5 Frosted glass: diffuse: gray reflection: 255 high light: 0.8 luster (fuzzy) : 0.9 refraction 255 luster (fuzzy) : 0.9 light index 1.5 Ordinary fabric: diffuse: texture and bump map Flannelette: diffuse: the attenuation of the texture map reduces the displacement parameters to the map coordinates Hair carpet: first build a flat 1500 * 2000 and then give the shower a 40 Z 140 and then give a VR hair Leather: diffuse: specular reflection: 50 highlights: 0.6 luster (blurry) : 0.8 bump texture coordinates Material: 10, water diffuse: black reflection: 255 attenuation fe * ear tick refraction: 255 refractive index 1.33 smoke color Shallow blue aversion to multiply 0.01 bump map: bath wave bump 20 350 Screen window: diffuse: color white refraction: gray texture index 1 receiving GI: 2 Sketch phase setting Global switch panel: turn off the 3D default lights and turn off reflection/refraction and smooth effect Image sampler: fixed ratio with a value of 1. Close
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