少年儿童组织与.ppt
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“Randyland”: a Fantasy LARPCharacter Creation: ?A player is given 6 attribute points to distribute amongst four categories: Warfare, Healing, Magic, and Skills. These determine what level ability the character can have in each category. A maximum of five can be attributed to any one stat. There is a fifth stat called Luck but it is not clearly defined. A PC may choose to put a point in with the hope that it pays off. Panther wants to be able to fight Florentine with 3’8” weapons. So, he makes sure to have 4 Warfare. With his other points he gets 2 Skills figuring that it’s better than dealing with magic and gives him the potential to fix his own armor. ?There are many other types of magic, skills, etc that are not listed. They can only be acquired through NPC interactions and PC quests. A starting character has twelve experience points to purchase skills, spells, weapon proficiencies, etc. Panther decides to start with a 3’8” for 3 points and Florentine for 4 points. With the next 3 points he buys the ability to wear a full suit of Light Armor. The last two are used for Bow. He is a very simple character but realizes that he can expand with more experience. Characters can earn from 1-6 experience points per event. 1 point is given for surviving the event. Three points are given for successful completion of NPC driven quests. The fifth point is given by Event Holder discretion, for excellence in one form or another. There is a sixth point available for the observant. It should be noted that a character’s attribute stats can increase by two over the life of the character. This may or may not influence your choice of starting stats. NPC QUESTS: At different points in an event a character may be given an offer to go on a quest. Whether it is to retrieve an object, kill a monster, or rescue a captive the quest must be recorded on a PC quest log. A character may accept up to three quests at any given time. For each quest completed and signed off
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