mental ray 材质属性.doc
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3ds Max 2009探索之路(三)——心得篇
来源:火星时代整理 编辑:Winnie 发布时间:2008-04-22
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Ceramic ProMaterial (mental ray) 陶瓷
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Type:Ceramic陶瓷or Porcelain精美的瓷. Default=Ceramic.Surface Finish表面抛光: High Gloss高光泽的, Satin亚光、光滑(似缎)的, Matte不光滑的). Default=High GlossSurface Bumps表面凹凸: None无, Wavy波状的, or Custom自定义. Default=None.Tiling Pattern瓷砖式样: None无, or Custom自定义. Default=None.
Concrete ProMaterial (mental ray) 混凝土
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Surface Finish表面抛光: Straight Broom直刮纹, Curved Broom曲刮纹,, Smooth平滑的, Polished磨光的,? Custom. Default = Straight BroomSealant密封剂: None, Epoxy环氧的, or Acrylic丙烯酸的. Default=NoneBrightness Variations亮度变化(模拟风化): None, Automatic自动的, or Custom. Default=None
Generic ProMaterial (mental ray) 普通
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Diffuse Color (Reflectance)表面色(反射系数)Reflectivity Perpendicular to Surface 九十度角反射率Reflectivity Parallel to Surface零度角反射率Surface Glossiness表面光泽度Surface Imperfections表面凹凸Transparency透明度Translucency半透明Index of Refraction折射率Cutout Opacity透明贴图Backface Cull背面消隐Luminance (cd/m^2) 亮度Color Temperature (Kelvin)色温Filter Color滤色器
Glazing ProMaterial (mental ray) 玻璃
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Color (Transmittance):Clear清澈的, Green绿色, Gray灰色, Blue蓝色, Blue-Green青绿, or Custom Color. Default=ClearRefraction Levels (N. Poly to Traverse) 折射水平:Default=2Reflectance反射率:Default=0.1
Hardwood ProMaterial (mental ray)木
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Base Hardwood木贴图Stain Application污点Surface Finish表面抛光:Glossy光滑的, Semi-Glossy半光滑的, Satin亚光、光滑(似缎)的, or Unfinished无加工. Default=GlossyApplication Type应用类型:Flooring地板 or Furniture家具Surface Imperfections表面凹凸
Masonry/CMU(concrete masonry units混凝土圬工单位 ) ProMaterial (mental ray) 砖瓦工
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Type:CMU or Masonry. Default=CMUColor (Reflectance) 表面色(反射系数)Surface Finish表面抛光:Glossy光滑的,, Matte不光滑的, or Unfinished无加工. Default=GlossyPattern凹凸式样:
Metal ProMaterial (mental ray) 金属
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Type:Aluminum铝, Anodized Aluminum电镀腐蚀铝, Chrome铬合金, Copper铜, Brass黄铜, Bronze青铜, Stainless Steel不锈钢, or Zinc锌. Default=Aluminum.Color (Reflectance) 表面色(反射系数)Patina腐蚀度:Surface Finish表面抛光:Polished磨光的, Semi-Polished半磨光的, Satin亚光, or Brushed拉丝. Default=Polished
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