51单片机使用状态机的键盘程序(国外英文资料).doc
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51单片机使用状态机的键盘程序(国外英文资料)
I also have a keyboard program that USES a state machine, supporting single and double bonds
Single key, keyboard, state, program, do the busy
1 - header file: KeyBoard. H
# ifndef _Key_Board_h_
Pound sign define _Key_Board_h_
# define Key_Up 0x3E / / up arrow
# define Key_Down 0x3D / / down arrow
# define Key_Add 0x3B / /
# define Key_Sub 0x37 / / subtract
# define Key_Enter 0x2F / / enter
# define Key_Return 0x1F / / return
# define Key_LR 0x33 / / the key
/ / you can define other combination keys here...
# define Key_NULL 0xFF / / no buttons
/ / declare several functions that need to be called outside
Extern void Key_Board_Init (void); / / keyboard interface initialization
Extern u8 Read_Key (void); / / read the key function, return the key value in the keyboard buffer
Extern void Key_In (void); / / processing key input functions, which are called in the timer interrupt
Extern void Key_Board_Test (void); / / keyboard interface test functions (used only in debug phase)
# endif
2 - source file: KeyBoard. C
/ / # include includes.h / / public header files
# include key_board.h
/ / keyboard buffer associated constant definition
# define KeyBuffLen 8 / / define key-value ring buffer length 8 (buffer size is freely defined, as long as it is greater than 0)
/ / define a keyboard buffer structure
Struct Struct_KeyBoardBuff
{
U8 buff [KeyBuffLen]; / / key-value ring buffer
U8 in; / / write key values (timer interrupts)
U8 out; / / read key value indicator (user read)
} the Key;
/ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Function prototype: void Key_Board_Init (void)
Function: initialize the keyboard interface, zeroing the key value buffer
Incoming parameter: no
Return parameter: no
Global variables: direct operation of the keyboard buffer structure
Set: mohanwei amo73@126.com
Modification date: 2007-9-5
Note: it is invoked only once when it is i
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