开源3D游戏引擎irrlicht(鬼火)Example讲解——Quake3Map.doc
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开源3D游戏引擎Irrlicht(鬼火)
Example讲解——Quake3Map
赵刚
Irrlicht引擎自带的第2个Example叫做Quake3Map,她演示了利用irrlicht引擎载入Quake3场景文件(.pk3)
运行02.Quake3Map.exe的时候会先出来一个控制台窗口,按a,再按回车即可,表示选择OpenGL作为渲染API。
进入bin目录下的examples目录可以看到02.Quake3Map目录,双击Quake3Map_vc9.vcproj文件打开工程文件,工程文件中只有一个main.cpp文件。
内容如下(去除了英文注释):
#include irrlicht.h
#include iostream
using namespace irr;
#ifdef _MSC_VER
#pragma comment(lib, Irrlicht.lib)
#endif
int main()
{
video::E_DRIVER_TYPE driverType;
printf(Please select the driver you want for this example:\n (a) OpenGL 1.5\n (b) Direct3D 9.0c\n (c) Direct3D 8.1\n (d) Burnings Software Renderer\n (e) Software Renderer\n (f) NullDevice\n (otherKey) exit\n\n);
char i;
std::cin i;
switch(i)
{
case a: driverType = video::EDT_OPENGL; break;
case b: driverType = video::EDT_DIRECT3D9;break;
case c: driverType = video::EDT_DIRECT3D8;break;
case d: driverType = video::EDT_BURNINGSVIDEO;break;
case e: driverType = video::EDT_SOFTWARE; break;
case f: driverType = video::EDT_NULL; break;
default: return 1;
}
IrrlichtDevice *device =
createDevice(driverType, core::dimension2du32(640, 480));
if (device == 0)
return 1;
video::IVideoDriver* driver = device-getVideoDriver();
scene::ISceneManager* smgr = device-getSceneManager();
device-getFileSystem()-addZipFileArchive(../../media/map-20kdm2.pk3);
scene::IAnimatedMesh* mesh = smgr-getMesh(20kdm2.bsp);
scene::ISceneNode* node = 0;
if (mesh)
node = smgr-addOctreeSceneNode(mesh-getMesh(0), 0, -1, 1024);
if (node)
node-setPosition(core::vector3df(-1300,-144,-1249));
smgr-addCameraSceneNodeFPS();
device-getCursorControl()-setVisible(false);
int lastFPS = -1;
while(device-run())
{
if (device-isWindowActive())
{
driver-beginScene(true, true,
video::SColor(255,200,200,200));
smgr-drawAll();
driver-endScene();
int fps = driver-getFPS();
if (lastFPS != fps)
{
core::stringw str = LIrrlicht Engine - Quake 3 Map example [;
str += driver-getName();
str += ]
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