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开源3D游戏引擎irrlicht(鬼火)Example讲解——Quake3Map.doc

发布:2017-12-19约5.15千字共7页下载文档
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开源3D游戏引擎Irrlicht(鬼火) Example讲解——Quake3Map 赵刚 Irrlicht引擎自带的第2个Example叫做Quake3Map,她演示了利用irrlicht引擎载入Quake3场景文件(.pk3) 运行02.Quake3Map.exe的时候会先出来一个控制台窗口,按a,再按回车即可,表示选择OpenGL作为渲染API。 进入bin目录下的examples目录可以看到02.Quake3Map目录,双击Quake3Map_vc9.vcproj文件打开工程文件,工程文件中只有一个main.cpp文件。 内容如下(去除了英文注释): #include irrlicht.h #include iostream using namespace irr; #ifdef _MSC_VER #pragma comment(lib, Irrlicht.lib) #endif int main() { video::E_DRIVER_TYPE driverType; printf(Please select the driver you want for this example:\n (a) OpenGL 1.5\n (b) Direct3D 9.0c\n (c) Direct3D 8.1\n (d) Burnings Software Renderer\n (e) Software Renderer\n (f) NullDevice\n (otherKey) exit\n\n); char i; std::cin i; switch(i) { case a: driverType = video::EDT_OPENGL; break; case b: driverType = video::EDT_DIRECT3D9;break; case c: driverType = video::EDT_DIRECT3D8;break; case d: driverType = video::EDT_BURNINGSVIDEO;break; case e: driverType = video::EDT_SOFTWARE; break; case f: driverType = video::EDT_NULL; break; default: return 1; } IrrlichtDevice *device = createDevice(driverType, core::dimension2du32(640, 480)); if (device == 0) return 1; video::IVideoDriver* driver = device-getVideoDriver(); scene::ISceneManager* smgr = device-getSceneManager(); device-getFileSystem()-addZipFileArchive(../../media/map-20kdm2.pk3); scene::IAnimatedMesh* mesh = smgr-getMesh(20kdm2.bsp); scene::ISceneNode* node = 0; if (mesh) node = smgr-addOctreeSceneNode(mesh-getMesh(0), 0, -1, 1024); if (node) node-setPosition(core::vector3df(-1300,-144,-1249)); smgr-addCameraSceneNodeFPS(); device-getCursorControl()-setVisible(false); int lastFPS = -1; while(device-run()) { if (device-isWindowActive()) { driver-beginScene(true, true, video::SColor(255,200,200,200)); smgr-drawAll(); driver-endScene(); int fps = driver-getFPS(); if (lastFPS != fps) { core::stringw str = LIrrlicht Engine - Quake 3 Map example [; str += driver-getName(); str += ]
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