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3D MAX 学习技巧篇(3D MAX learning tips).doc

发布:2017-07-16约1.17万字共19页下载文档
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3D MAX 学习技巧篇(3D MAX learning tips) 3D MAX Please add QQ learning group 2-1-3-6 -- 3-8-0-8-4 curriculum Teaching objectives: One: through 2 months of study, let the students go from zero-based to independent production of outdoor renderings. Outdoor learning what you can do: 1: the production of outdoor building exterior renderings (shops, hotels, catering, appearance, villa, terrain, landscape model, aerial view, etc.) 2: building construction roaming scene. 3: construction of town planning and road planning scene 4: digital scene construction. Curriculum outline: (1) foundation of building model: construction process and preparatory work. (2) several methods of modeling: A: make the mold according to the construction drawing; Material and rendering + post-processing; 1. Organize DWG files 2: import DWG file; 3: DWG file counterpoint 4: the vertical wall is built and the material and adjust coordinates, lateral wall structure, frame and glass, corner window is created, shutter and railings and balcony, facade of other structures, the back facade, the top empty The building blocks and the whole mirror model are completed. 5: rendering model: material and lighting. 6: post-processing. Note: the following modeling approach is equivalent to this process, which is not explained here. B: according to the image making medium and fine mold; Material and rendering + post-processing; C: according to the photo making model; Material and rendering + post-processing; D: according to the data, the terrain model and the high difference terrain model (aerial view) are made. E: make the outdoor scene model; Material and rendering + post-processing; F: model acceptance and storage and modeling of digital scenarios; 3D MAX shortcut key F: look at the picture. T: top view; L: side view; P: perspective; C: camera view. There are other, Im not listed. The transformation of the second view Commonly used are Alt + mouse button click: rotate view (in the perspective mode, if it is in two di
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