java 编写的计算器源代码.doc
文本预览下载声明
Java Swing 编写计算器 源代码
import java.awt.Button;
import java.awt.Color;
import java.awt.Frame;
import java.awt.GridLayout;
import java.awt.Panel;
import java.awt.TextField;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
import javax.swing.JTextField;
public class Counter extends Frame {
// 声明三个面板的布局
GridLayout gl1, gl2, gl3,gl4;
Panel p0, p1, p2, p3,p4;
JTextField tf1;
TextField tf2;
Button b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14,b15,
b16, b17, b18, b19, b20, b21, b22, b23, b24, b25, b26,b27,b28,b29,b30;
StringBuffer str;// 显示屏所显示的字符串
double x, y;// x和y都是运算数
double sum=0;//加和
double mul=1;//乘积
double sub=0;//减差 令其为输入的第一个值
double dev;//除商 令其为输入的第一个值
boolean tag= true;
boolean tag1= true;
int z = -1,k;// Z表示单击了那一个运算符.0表示+,1表示-,2表示*,3表示/
static double m ;// 记忆的数字
public Counter() {
gl1 = new GridLayout(1, 4, 10, 0);// 实例化三个面板的布局
gl2 = new GridLayout(4, 1, 0, 15);
gl3 = new GridLayout(4, 5, 10, 15);
gl4 = new GridLayout(1, 4, 10, 0);
tf1 = new JTextField(27);// 显示屏
tf1.setHorizontalAlignment(JTextField.RIGHT);
//tf1.setEnabled(false);
//tf1.setEditable(false);
tf1.setText(0);
tf1.addKeyListener(new Tt());
tf2 = new TextField(10);// 显示记忆的索引值
tf2.setEditable(false);
// 实例化所有按钮、设置其前景色并注册监听器
b0 = new Button(Backspace);
b0.setForeground(Color.red);
b0.addActionListener(new Bt());
b1 = new Button(CE);
b1.setForeground(Color.red);
b1.addActionListener(new Bt());
b2 = new Button(C);
b2.setForeground(Color.red);
b2.addActionListener(new Bt());
b3 = new Button(MC);
b3.setForeground(Color.red);
b3.addActionListener(new Bt());
b4 = new Button(MR);
b4.setForeground(Color.red);
b4.addActionListener(new Bt());
b5 = new Button(MS);
b5.setForeground(Color.red)
显示全部