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计算机图形学Cohen-Sutherland直线裁剪算法实验.doc

发布:2017-06-16约3.7千字共10页下载文档
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《计算机图形学实验》报告 任课教师:钱文华 2016年春季学期 实验: 实验时间:2016年11月3日 实验地点:信息学院2204 实验目的:掌握Cohen-Sutherland直线裁剪算法 程序代码: #include stdlib.h #include math.h #include iostream #includestdio.h #include Windows.h #include GL/GL.h #include glut.h int a,b,a1,b1,pp0,pq0,pp1,pq1; void setPixel(GLint x,GLint y){ glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); } void init(void){ glClearColor(1.0,1.0,1.0,0.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0,200.0,0.0,150.0); } void LineDDA(int x0,int y0,int xEnd,int yEnd){ int dx = xEnd - x0; int dy = yEnd - y0; int steps,k; float xIncrement,yIncrement,x = x0,y = y0; if(abs(dx)abs(dy)) steps = abs(dx); else steps = abs(dy); xIncrement = float(dx)/float(steps); yIncrement = float(dy)/float(steps); for (k = 0;ksteps;k++) { x+=xIncrement; y+=yIncrement; setPixel(x,y); } } //裁剪 class wcPt2D{ public: GLfloat x,y; }; inline GLint round(const GLfloat a){ return GLint(a+0.5); } const GLint winLeftBitCode = 0x1; const GLint winRightBitCode = 0x2; const GLint winBottomBitCode = 0x4; const GLint winTopBitCode = 0x8; inline GLint inside(GLint code){ return GLint(!code); } inline GLint reject(GLint code1,GLint code2){ return GLint(code1code2); } inline GLint accept(GLint code1,GLint code2){ return GLint(!(code1|code2)); } GLubyte encode(wcPt2D pt,wcPt2D winMin,wcPt2D winMax){ GLubyte code = 0x00; if(pt.xwinMin.x) code = code|winLeftBitCode; if(pt.xwinMax.x) code = code|winRightBitCode; if(pt.ywinMin.y) code = code|winBottomBitCode; if(pt.ywinMax.y) code = code|winTopBitCode; return(code); } void swapPts(wcPt2D *p1,wcPt2D *p2){ wcPt2D tmp; tmp = *p1; *p1 = *p2; *p2 = tmp; } void swapCodes(GLubyte *c1,GLubyte *c2){ GLubyte tmp; tmp = *c1; *c1 = *c2; *c2 = tmp; } void lineClipCohSuth(wcPt2D winMin,wcPt2D winMax,wcPt2D p1,wcPt2D p2){ GLubyte code1,code2; GLint done = false,plotLine = false; GLfloat m; int x0=0;int y0=0;int x1=0;int y1=0; while(!done){ code1 = encode(p1,winMin,winMax); code2 = encode(p2,w
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