Android60显示系统(三)管理图像缓冲区.doc
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Android6.0 显示系统(三) 管理图像缓冲区
一、BufferQueueCore BufferQueueProducer BufferQueueConsumer
上篇博客在Layer的onFirstRef函数中,调用了下面函数,创建了3个对象BufferQueueCore BufferQueueProducer BufferQueueConsumer。其中BufferCore是核心,把BufferQueueProducer和BufferQueueConsumer对象连接在一起。
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void BufferQueue::createBufferQueue(spIGraphicBufferProducer* outProducer,
spIGraphicBufferConsumer* outConsumer,
const spIGraphicBufferAlloc allocator) {
spBufferQueueCore core(new BufferQueueCore(allocator));
spIGraphicBufferProducer producer(new BufferQueueProducer(core));
spIGraphicBufferConsumer consumer(new BufferQueueConsumer(core));
*outProducer = producer;
*outConsumer = consumer;
}
1.1 生产者和core的联系
IGraphicBufferProducer 的大致接口如下,BufferQueueProducer类是接口IGraphicBufferProducer 的实现,使用BufferQueueProducer之前先要调用connect函数,使用结束后调用disconnect断开连接。
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class IGraphicBufferProducer : public IInterface
{
public:
virtual status_t requestBuffer(int slot, spGraphicBuffer* buf) = 0;
virtual status_t setBufferCount(int bufferCount) = 0;
virtual status_t dequeueBuffer(int* slot, spFence* fence, bool async,
uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) = 0;
virtual status_t detachBuffer(int slot) = 0;
virtual status_t detachNextBuffer(spGraphicBuffer* outBuffer,
spFence* outFence) = 0;
virtual status_t attachBuffer(int* outSlot,
const spGraphicBuffer buffer) = 0;
virtual status_t queueBuffer(int slot,
const QueueBufferInput input, QueueBufferOutput* output) = 0;
virtual void cancelBuffer(int slot, const spFence fence) = 0;
virtual int query(int what, int* value) = 0;
virtual status_t connect(const spIProducerListener listener,
int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
virtual status_t disconnect(i
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