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Android60显示系统(三)管理图像缓冲区.doc

发布:2017-03-02约1.38万字共9页下载文档
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Android6.0 显示系统(三) 管理图像缓冲区 一、BufferQueueCore BufferQueueProducer BufferQueueConsumer 上篇博客在Layer的onFirstRef函数中,调用了下面函数,创建了3个对象BufferQueueCore BufferQueueProducer BufferQueueConsumer。其中BufferCore是核心,把BufferQueueProducer和BufferQueueConsumer对象连接在一起。 [cpp] view plain copy 在CODE上查看代码片派生到我的代码片 void BufferQueue::createBufferQueue(spIGraphicBufferProducer* outProducer, spIGraphicBufferConsumer* outConsumer, const spIGraphicBufferAlloc allocator) { spBufferQueueCore core(new BufferQueueCore(allocator)); spIGraphicBufferProducer producer(new BufferQueueProducer(core)); spIGraphicBufferConsumer consumer(new BufferQueueConsumer(core)); *outProducer = producer; *outConsumer = consumer; } 1.1 生产者和core的联系 IGraphicBufferProducer 的大致接口如下,BufferQueueProducer类是接口IGraphicBufferProducer 的实现,使用BufferQueueProducer之前先要调用connect函数,使用结束后调用disconnect断开连接。 [cpp] view plain copy 在CODE上查看代码片派生到我的代码片 class IGraphicBufferProducer : public IInterface { public: virtual status_t requestBuffer(int slot, spGraphicBuffer* buf) = 0; virtual status_t setBufferCount(int bufferCount) = 0; virtual status_t dequeueBuffer(int* slot, spFence* fence, bool async, uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) = 0; virtual status_t detachBuffer(int slot) = 0; virtual status_t detachNextBuffer(spGraphicBuffer* outBuffer, spFence* outFence) = 0; virtual status_t attachBuffer(int* outSlot, const spGraphicBuffer buffer) = 0; virtual status_t queueBuffer(int slot, const QueueBufferInput input, QueueBufferOutput* output) = 0; virtual void cancelBuffer(int slot, const spFence fence) = 0; virtual int query(int what, int* value) = 0; virtual status_t connect(const spIProducerListener listener, int api, bool producerControlledByApp, QueueBufferOutput* output) = 0; virtual status_t disconnect(i
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