c++实现游戏外挂编写入门(国外英文资料).doc
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c++实现游戏外挂编写入门(国外英文资料)
C + + implements an introduction to game outside game
Author: the date of the ten pin sesame official: 2009-7-14 12:22 reading: 436 people print the collection large medium small
Introduction, hang, play, write
Not long ago, friends said I wanted to be a programmer.
So find this cheat article. Its a good idea to believe that a lot of people who dont know or are in a bad way imagine how good they can be
If you think about it, then look at the following article and ask yourself, are you ready?
If youre ready, lets go outside
There is a complete strategy for writing outside
First, what is the requirement for writing an external attachment
Good knowledge of C
Most of the current external hangings are written by BC or vc, and the knowledge of C is a basic requirement for writing external hangings
There is no such thing as a very strong assembly basic game, which must be done in the form of an assembly or tracing
The law explores the mechanism, so a strong assembly foundation is essential
Skilled in tracking and debugging tools
With the above two conditions, it is also necessary to master some tools
The tool for tracking, of course, softice is an option. As for anti-assembly tools, I recommend IDA PRO
This tool has a clear, unassembled code that is very readable
If you dont have the above conditions, you will start with the foundation and then write the external hang, the one cent till the harvest, the whole world has no white pie
Second, write the basic technical problem that the outside face is faced
To modify the execution code of the process to modify the execution code of the process, to get the ID of the process first, if it is started by the external program, the return value has the process ID,
If not,
You need to find the window handle in findwindow, and then use GetWindowProcessID to get the process ID and get the process ID
Writeprocessmemory is used to modify the execution code of the process, so that the program is executed in accordance
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