Tutorial Geometric Computing in Computer (教程几何计算在计算机).pdf
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Dietmar Hildenbrand / Geometric Computing in Computer Graphics 1
Tutorial
Geometric Computing in Computer Graphics
using Conformal Geometric Algebra
Dietmar Hildenbrand
Interactive Graphics Systems Group, TU Darmstadt, Germany
Abstract
Early in the development of Computer Graphics it was realized that projective geometry was well suited for the
representation of transformations. Now, it seems that another change of paradigm is lying ahead of us based on
Geometric Computing using Conformal Geometric Algebra.
Due to its geometric intuitiveness, elegance and simplicity, the underlying Conformal Geometric Algebra appears
to be a promising mathematical tool for Computer Graphics and Animations.
In this tutorial paper we introduce into the basics of the Conformal Geometric Algebra and show its advantages
based on two Computer Graphics applications.
First, we will present an algorithm for the Inverse Kinematics of a robot that you are able to comprehend without
prior knowledge of Geometric Algebra. We expect that here you will obtain the basic knowledge for developing
your own algorithm afterwards.
Second, we will show how easy it is in Conformal Geometric Algebra, to fit the best suitable object in a set of
points , whether it is a plane or a sphere.
2 Dietmar Hildenbrand / Geometric Computing in Computer Graphics
1. Introduction Table 1: list of the conformal geometric entities
In this tutorial paper, we focus on the introduction of the 5D
Conformal Geometric Algebra which is an extension of
entity representation 1 representation
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