WAP平台解决方案.pdf
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建立發展WAP應用程式的
平台
• 演 講 者: 汪益賢
• 日 期: 2001年7月22日
• 參考論文:
– M. Cannatard and D. Pascum, An Object-
Base Architecture for WAP-Compliant
Applications, IEEE, Database and Expert
Systems Applications, 2000. Proceedings.
11th International Workshop on, 2000
Page(s): 178 -185
– 許註翔, WGFC-WAP遊戲開發平台,2001
Outline
• Introduction
• An architecture for WAP-compliant
application
• WAP Game Foundation Classes
• Conclusion
Introduction(1/6)
• Value Added Mobile Services vs.
Fixed Network Services
–mobile access
–time and location independent service
access
–different possibilities to access
data(push, pull)
Introduction(2/6)
• Constraints of wireless networks
–low bandwidth
–high latency
–unsteady connection
–high transmission bit error rate
–low predicable service availability
Introduction(3/6)
• Constraints of wireless terminals
–small, low resolution displays
–limited user-input
–limited computational resources(CPU,
RAM)
–many kinds of terminals
Introduction(4/6)
• WAP(Wireless Application Protocol)
–deployed by WAP Forum in 1997
(Ericsson, Nokia, …)
–use WML, a simplified data description
language
• card
• deck
Introduction(5/6)
• Basic components of the WAP
framework
μ
– –browser(WML user-agent)
– WAP gateway
•Wireless network - data networks
– a layered stack of WAP protocols
•WAE, WSP, WTP, WTLS, WDP
Introduction(6/6)
• WAP gateway
–protocol conversion(WAP - HTTP)
–format conversion(HTML - WML)
• Software modules for gateway and
mobile terminal communication
–Encoder
–Decoder
WAP 應用
• 個人
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