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全文可编辑-墨西哥MMORPG游戏目标客户分析报告-外文版培训课件2024.7,temu.ppt

发布:2024-12-15约2.31万字共10页下载文档
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CONSUMERSBRANDS

Targetaudience:MMORPG

gamersinMexicConsumerInsightsreport

June2024

ConsumerInsightsTargetAudienceReport

Introduction

ReportoverviewConsumerInsightsGlobalmethodology

(1)

Thisreportanalysesconsumerswhoanswered

’’MMORPG(massivelymultiplayeronlinerole-playinggames)’’tothemulti-pickquestion’’Ingeneral,whichtypesofvideogamesdoyouplay?’’.

ThereportoffersthereaderacomprehensiveoverviewofmmorpggamersinMexico:whotheyare;whattheylike;whattheythink;andhowtoreachthem.Itprovidesinsightsontheirdemographics,lifestyle,opinions,andmarketingtouchpoints.Additionally,thereportallowsthereadertobenchmarkmmorpggamersinMexico(’’targetaudience’’)againsttheaverageMexicanconsumer,labelledas’’allrespondents’’inthecharts.

ThereportisupdatedquarterlyandisbasedondatafromtheConsumerInsightsGlobalsurvey.

Design:OnlineSurvey,splitquestionnairedesignDuration:approx.15minutes

Language:officiallanguage(s)ofeachcountrywithAmericanEnglishofferedasanalternative

Region:56countries

Numberofrespondents:

•12,000+forcountrieswiththeextendedsurvey(includingMexico)

•2,000+forthebasicsurvey

Sample:Internetusers,aged18–64,quotassetongenderandage

Fieldwork:

•ContinuousfromJanuarytoDecember

•Countriesthatreceivetheextendedsurveyareupdatedfourtimesayear

2

Notes:(1):Seethefullmethodologyforadetailedoverviewofthestudydesign

Sources:

ConsumerInsightsGlobalasofJune2024

MMORPGgamersinMexico

Managementsummary:keyinsights

DemographicprofileConsumerlifestyleConsumerattitudesMarketingtouchpoints

MMORPGgamerstendtobeyounger,51%areMillennials.

Morethantwo-thirdsofmmorpggamersaremale.

Manymmorpggamershaveahighannualhouseholdincome.

MMORPGgamersaremorelikelytoliveincitiesandurbanareasthantheaverageconsumer.

Anhonestandre

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